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2024
Game Dev
Built-from-scratch 2D fighter in Unreal Engine with real-time combat, UI, and multiplayer logic.
Game Development
Client /
Personal
Blade and Fury is a 2D multiplayer fighting game built in Unreal Engine 5 using Blueprints.
I designed and implemented all gameplay mechanics, character stats, and UI, handling both the visual and interaction design.
This project was a hands-on way to learn Unreal and see how far I could push both design and tech – from the interface to real-time combat logic.


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